Guide

How Puzzle works

Normal mode supports free guest play on Very Easy, Easy, and Normal. Hard, Very Hard, and Elite are premium difficulties. Competition mode requires login and paid-equivalent access from a one-time premium pass, retry credit, or subscription access. Public leaderboard points use server validation, base difficulty points, time-bonus points, and trusted payment status for Competition. Where a puzzle uses mistakes, the active admin-configured limit is enforced by the server; reaching that limit fails the attempt immediately, awards 0 points, and reveals the completed board only after the failure is finalized.

Image Puzzle

Image Puzzler

Trains visual memory, patience, and spatial reasoning.

How to play: Rebuild the image by moving each sliced tile back to its original position.

Basic rules: The puzzle is solved when every tile occupies its correct row and column.

Controls: Drag a tile onto another tile or click two tiles to swap them.

Difficulty: Very Easy 3×3, Easy 5×5, Normal 8×8, Hard 10×10, Very Hard 12×12, and Elite 16×16.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Image Puzzle

Jigsaw Puzzle

Trains spatial reasoning, visual matching, rotation, and deliberate placement.

How to play: Pick pieces from the bag and place them onto the clean empty board.

Basic rules: Every piece must be in its correct square cell and rotated to 0 degrees. A piece exists either in the bag or in one board cell, never both.

Controls: Drag or tap pieces between the bag and board. Use the Rotate Left and Rotate Right buttons or a two-finger twist; the mouse wheel keeps normal page scrolling.

Difficulty: Very Easy 3x3, Easy 5x5, Normal 8x8, Hard 10x10, Very Hard 12x12, and Elite 16x16.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Word & Letter

Wordsearch

Improves visual scanning, vocabulary, and attention.

How to play: Find every hidden word in the letter grid.

Basic rules: Words follow allowed straight directions for the selected difficulty.

Controls: Drag across letters or click a start and end cell.

Difficulty: Grid size, word count, diagonal paths, and reversed words increase with difficulty.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Word & Letter

Crossword

Builds vocabulary, memory, and clue-solving skill.

How to play: Solve Across and Down clues in a black-and-white crossword grid.

Basic rules: Every filled cell must match the answer crossing through that square.

Controls: Click a cell or clue, type letters, use arrows to move, and submit the finished grid.

Difficulty: Larger grids and harder clue vocabulary appear on higher difficulties.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Word & Letter

Cryptic Crossword

Develops lateral thinking, language agility, and wordplay.

How to play: Solve crossword clues that include wordplay as well as a definition.

Basic rules: Answers must satisfy the cryptic clue and the crossing grid letters.

Controls: Use the same crossword controls while reading cryptic clue markers.

Difficulty: Higher difficulties reduce direct help and use more demanding wordplay.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Word & Letter

Kriss Kross

Builds vocabulary placement, logic, and spatial reasoning.

How to play: Fit every word from the bank into the matching grid slots.

Basic rules: Words must match slot length, crossing letters, and the correct private slot assignment.

Controls: Select or drag a bank word into a highlighted slot. A completed invalid placement or a fully filled incorrect check records one server-validated mistake, while slot browsing, deselecting, cancelling, and valid placements do not.

Difficulty: More words with similar lengths and tighter crossings appear as difficulty rises.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Word & Letter

Backwords

Improves reverse thinking, spelling, and attention.

How to play: Solve clue answers that may need to be entered in reverse.

Basic rules: Each row must match the expected normal or reversed answer.

Controls: Type into the letter boxes and follow the row direction label.

Difficulty: Higher difficulties use longer answers, fewer reveals, and stricter reverse cues.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Word & Letter

Pieceword

Strengthens reconstruction, visual logic, and pattern matching.

How to play: Reconstruct target words from smaller fragments.

Basic rules: A target slot is correct only when its fragments combine into the original word.

Controls: Click or drag fragments into slots, then remove or rearrange them as needed.

Difficulty: Higher difficulties add more fragments and reduce guide information.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Image Puzzle

Sliding Image Puzzle

Trains sequencing, spatial planning, and visual memory.

How to play: Restore the image by sliding numbered image tiles into the single open space.

Basic rules: Only a tile next to the empty slot can move, and the puzzle is solved when the tile order matches the original image.

Controls: Click or tap an adjacent tile to slide it into the open slot.

Difficulty: Higher difficulties increase the square grid from 2x2 up to 8x8 and use longer solvable shuffles.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Logic & Number

Sudoku

Strengthens logic, focus, and pattern recognition.

How to play: Complete a 9x9 number grid.

Basic rules: Every row, column, and 3x3 box must contain the numbers 1 through 9 once.

Controls: Select a cell and use the keyboard or number pad.

Difficulty: Higher difficulties start with fewer givens.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Logic & Number

Colour Sudoku

Strengthens pattern recognition through color logic.

How to play: Complete Sudoku logic using color tokens instead of digits.

Basic rules: Every row, column, and 3x3 box must contain each color once.

Controls: Select a cell and choose a color swatch.

Difficulty: The number of starting color clues decreases on harder levels.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Logic & Number

Codeword

Improves deduction, memory, and symbol-letter reasoning.

How to play: Decode numbered cells into letters.

Basic rules: Each number maps to one letter, and the decoded words must match the hidden solution.

Controls: Select a number and assign a letter from the alphabet panel.

Difficulty: Fewer starter letters are revealed on higher difficulties.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Path & Grid

Pathfinder

Trains path planning, focus, and flexible word discovery.

How to play: Trace connected letter paths to spell target words.

Basic rules: Paths must be continuous and cannot reuse a cell; found words are revealed only after an accepted path.

Controls: Draw or click through adjacent cells, then submit the current path.

Difficulty: Larger grids, more words, and diagonal movement arrive on harder levels.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Board Games

Chess

Builds calculation, planning, pattern recognition, and strategic discipline.

How to play: Play a complete, legal game of Chess against the selected opponent.

Basic rules: Legal moves, check, checkmate, draw rules, castling, en passant, and promotion are enforced by the server.

Controls: Select a piece, then select one of its highlighted legal destination squares. Choose a promotion piece when prompted.

Difficulty: Higher difficulties give the opponent more thinking time and a stronger move-selection profile.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Board Games

Go

Develops whole-board judgment, patience, balance, and spatial strategy.

How to play: Place stones to surround territory and capture opposing groups.

Basic rules: Groups need liberties to remain on the board. Suicide and repeated positions are not allowed; two consecutive passes finish scoring.

Controls: Tap or click an empty intersection to place a stone. Use Pass only when you do not want to place a stone.

Difficulty: The board grows from 9×9 through 19×19 and the opponent receives stronger search settings at higher difficulties.

Modes: Normal play is practice-friendly. Competition uses controlled seeds, trusted validation, and paid-equivalent access.

Competition entries and subscriptions

A one-time Competition payment unlocks Competition plus premium Hard, Very Hard, Elite, and subscriber-style access for the current admin-configured pass window.

Retry credits are admin-granted remedies for verified system or payment access issues and can be used for any puzzle and difficulty.

The default subscription plan unlocks recurring access, while an active one-time premium pass unlocks the same premium content during its configured window. Active premium access does not see ads.

Gameplay, usage, and sponsored-content analytics such as ad impressions and clicks are collected to improve the product, protect competition fairness, support statistics, and help admin decisions while avoiding sensitive personal tracking.

Very Easy: 1 pointEasy: 2 pointsNormal: 3 pointsHard: 4 pointsVery Hard: 5 pointsElite: 6 points

Points and leaderboards

Every completed puzzle starts with the same base point scale for every puzzle type: Very Easy earns 1 point, Easy 2, Normal 3, Hard 4, Very Hard 5, and Elite 6.

Finishing with time left adds 1 bonus point per full 30 seconds remaining, capped at 4 bonus points. Running out of time removes the bonus only; it does not fail a solved puzzle.

The Competition leaderboard ranks paid-equivalent Competition completions. The Personal leaderboard ranks logged-in Normal mode completions for relaxed play. The Gauntlet leaderboard ranks completed gauntlet runs by summed step score, then fastest total elapsed time.

The Total leaderboard combines trusted real-user Normal, Competition, and completed Gauntlet points. Synthetic early-adoption profiles still contribute only their seeded Normal and Competition totals.

Anti-farm protection allows the first three consecutive completions of the same puzzle and difficulty to earn points. The fourth and later repeats earn 0 points until you complete two other puzzle/difficulty combinations, each with at least 5 minutes of play time.

Mistake limits and failed attempts

When a puzzle type uses mistakes, the play panel shows the current server-trusted count and the configured limit for that puzzle type, difficulty, and mode.

Only completed rejected actions count. For Kriss Kross that includes placing a word into the wrong slot, using the wrong length, creating a crossing conflict, or submitting a fully filled board that server validation rejects.

Browsing slots, deselecting, cancelling, clicking solved entries, valid placements, and other navigation do not count as mistakes.

Reaching the mistake limit ends the attempt immediately, stops play, awards exactly 0 points, prevents leaderboard and reward eligibility, and reveals the completed board with correct, incorrect, and previously empty entries shown differently.

Signed-in Normal attempts, Competition attempts, and Gauntlet runs persist that failed state. Guest Normal play shows the same immediate game-over and reveal behavior locally without creating saved progress.

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